I built a unity asset pipeline for environments/props that treats asset names as the source of truth, so dropping files in and hitting import automatically handles folders, import settings, materials, and prefab setup. Artists work out of a simple “vestibule” folder, fix naming if needed, then run a one-click import that applies the right rules per asset type (including things like shadow mesh generation). The goal was to kill busywork and fragile folder conventions, and replace them with a system that’s fast, predictable, and hard to mess up.
Here's the documentation/quick starter guide made for artists (Originally on notion) - https://drive.google.com/file/d/1QM7ggL9JRcZqV_KnPow8dGmsBgDScPzz/view?usp=drive_link