Screen Space Text System
Designed and implemented a flexible screen-space text system for combat feedback, loot, and major gameplay events. The system cleanly separates visual styling from behavior, supports accumulation and batching to preserve readability during action heavy combat, and guarantees consistent on-screen clarity regardless of camera move or zoom.
Documentation : https://drive.google.com/file/d/1x1dsbxZMeL6ebu_HnPMKFIFBunr4DLl7/view?usp=sharing
Onboarding video for designers/artists
In game preview of the text system working