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Screen Spaced Text System

Screen Space Text System

Designed and implemented a flexible screen-space text system for combat feedback, loot, and major gameplay events. The system cleanly separates visual styling from behavior, supports accumulation and batching to preserve readability during action heavy combat, and guarantees consistent on-screen clarity regardless of camera move or zoom.

Documentation : https://drive.google.com/file/d/1x1dsbxZMeL6ebu_HnPMKFIFBunr4DLl7/view?usp=sharing

Onboarding video for designers/artists

If multiple damage events occur on a single frame, we grid the locations where the damage numbers occur

If multiple damage events occur on a single frame, we grid the locations where the damage numbers occur

In game preview of the text system working