Built out a beautiful corner to explore possible visuals for a game. The goal was to create a look that felt like it could be made of play-doh but not have the noisiness of actual play-doh/clay. Rendered in Unity with custom shaders. Responsible for all asset creation and lighting/shading. Used a FunkySky Studio for sky, VolumetricClouds3 for clouds, PostProcess2 for post. Done for Katapult Studio.